{"id":546,"date":"2022-08-02T16:03:23","date_gmt":"2022-08-02T16:03:23","guid":{"rendered":"http:\/\/portfolio.test\/?page_id=546"},"modified":"2022-11-25T23:31:00","modified_gmt":"2022-11-25T23:31:00","slug":"deepspace-vr","status":"publish","type":"page","link":"http:\/\/portfolio.test\/deepspace-vr\/","title":{"rendered":"DeepSpace VR"},"content":{"rendered":"\n
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DeepSpace VR<\/h1>\n\n\n\n

Virtual-Reality Bullet-Hell<\/p>\n<\/div>\n\n\n\n

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Time: 2 Weeks<\/p>\n<\/div>\n<\/div>\n<\/div><\/div>\n<\/div><\/div>\n\n\n\n

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VR Influence<\/h2>\n\n\n\n
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Ring Bullets<\/h3>\n\n\n\n

When I got put on this project, what felt missing<\/strong> to me is the fact that the player was moving their hand, and not their body.<\/strong><\/p>\n\n\n\n

It felt like the game played more like a Wii game than a VR game, which is what I set out to solve.<\/p>\n\n\n\n

Using these rings, I forced the player to duck through them, and actually use their space more instead of just turning their hands.<\/strong><\/p>\n<\/div>\n<\/div>\n<\/div><\/div>\n<\/div><\/div>\n\n\n\n

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Systems<\/h2>\n\n\n\n
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Wave System<\/h3>\n<\/div>\n\n\n\n
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We decided on a wave system that use generic “wave elements”<\/strong> that were to be inherited<\/strong> off of by the designers or other programmers to make for an easily iterated and added on system.<\/strong> We had 3 wave elements by the end.<\/p>\n<\/div>\n\n\n\n

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Since our game was based on waves<\/strong> of enemies coming at you, I sat down with a programmer to discuss how we should be able to implement these waves. We choose to use Unreals DataTables to achieve this.<\/p>\n\n\n\n

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Other projects<\/h2>\n\n\n\n
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Interested? Contact me!<\/h2>\n\n\n\n
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