{"id":546,"date":"2022-08-02T16:03:23","date_gmt":"2022-08-02T16:03:23","guid":{"rendered":"http:\/\/portfolio.test\/?page_id=546"},"modified":"2022-11-25T23:31:00","modified_gmt":"2022-11-25T23:31:00","slug":"deepspace-vr","status":"publish","type":"page","link":"http:\/\/portfolio.test\/deepspace-vr\/","title":{"rendered":"DeepSpace VR"},"content":{"rendered":"\n
Virtual-Reality Bullet-Hell<\/p>\n<\/div>\n\n\n\n
Time: 2 Weeks<\/p>\n<\/div>\n<\/div>\n<\/div><\/div>\n<\/div><\/div>\n\n\n\n
<\/p>\n<\/div>\n\n\n\n
When I got put on this project, what felt missing<\/strong> to me is the fact that the player was moving their hand, and not their body.<\/strong><\/p>\n\n\n\n It felt like the game played more like a Wii game than a VR game, which is what I set out to solve.<\/p>\n\n\n\n Using these rings, I forced the player to duck through them, and actually use their space more instead of just turning their hands.<\/strong><\/p>\n<\/div>\n<\/div>\n<\/div><\/div>\n<\/div><\/div>\n\n\n\nSystems<\/h2>\n\n\n\n
Wave System<\/h3>\n<\/div>\n\n\n\n