A short overview:
I am a Technical Game Designer who:
Codes
Physics for predictive landing
Full Strength
Simulated Pitch Input – 50%
Predictive landing
Machine Learning Data Preparation
Curved World Shader
Creates systems
Data Driven Level Creation
Worked on vehicles and an open world
Has VR and mobile experience
Iterates and communicates
Experiments
Has these skills
Engines
- Unreal Engine 4
- Unreal Engine 5
- Unity
- Godot
Game Development
- System Design
- Technical Design
- Optimization
- Rapid Prototyping
- Networking
- Player Psychology
- UX Design
Languages
- C++
- C#
- Python
- JavaScript
- Visual Basic
- Unreal Engine Blueprints
- GDScript
Tools
- Microsoft Office Suite
- Google Suite
- Adobe Creative Cloud
- Atlassian Suite
- Perforce
- GitHub
Professional
- Collaboration
- Communiciation
- Problem-Solving
- Agile Workflow