DeepSpace VR
Virtual-Reality Bullet-Hell
Time: 2 Weeks
VR Influence
Ring Bullets
When I got put on this project, what felt missing to me is the fact that the player was moving their hand, and not their body.
It felt like the game played more like a Wii game than a VR game, which is what I set out to solve.
Using these rings, I forced the player to duck through them, and actually use their space more instead of just turning their hands.
Systems
Wave System
We decided on a wave system that use generic “wave elements” that were to be inherited off of by the designers or other programmers to make for an easily iterated and added on system. We had 3 wave elements by the end.
Since our game was based on waves of enemies coming at you, I sat down with a programmer to discuss how we should be able to implement these waves. We choose to use Unreals DataTables to achieve this.
Other projects
Interested? Contact me!
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