Sem van Engelen
Technical Game Designer with a focus on System Design with 3 released games. Notable experiences in Open-World, System, Tool, and UX design and a love for helping people create.
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In short
Experience
Neobards Entertainment – 2023
Neobards Entertainment is a AAA company working on franchises such as Resident Evil, Silent Hill, and Dynasty Warriors. My role here is Technical Game Designer, prototyping and developing systems.
Internship Technical Game Designer – Systems, Multiplayer
Noteworthy Achievements:
– Designed and implemented generic ability and effect systems
– Investigated and streamlined networking in systems to increase stability and catch edge cases
– Optimized assets using systems such as Chaos Destruction, Navigation, and Networking
Infinity Interactive – 2023
Infinity Interactive is part of Infinity Labs, focusing on creative media. Where Infinity Labs works on Interactive Simulations for companies such as Tesla and Shell. Infinity Interactive develops both ports of existing projects, while working on an unannounced project of their own.
Internship Technical Game Designer – Systems
Noteworthy Achievements:
– Designed and Prototyped VR Combat System
– Creating enemy behavior systems and functionality
Til Nord – 2021
“Discover a sublime Open World on your snowmobile! Drive among the frozen environment of Snรธfall รธyer to discover beautiful vistas, time trials and quests that permanently change the open world in Til Nord; a free snowmobile driving game for PC.”
Technical Game Designer – Systems, 3C’s, Tools
Noteworthy Achievements:
– Vehicle Design and implementation
– Camera Design and implementation
– Predictive Landing System
– Tool Design and implementation
Reception
Very Positive rating on Steam with 150k+ lifetime users. On launch, Til Nord reached the New & Popular section in the Open World category.
Skate Game – 2023
Personal venture that showcases my skills as a Technical Game Designer.
A finite infinite runner using a custom made “Properties” system and a level editor.
Noteworthy Achievements:
– Curved World Shader with runtime control
– Data Driven Architecture to generically change properties of objects
– Level Editor tools assisting in fast iteration
DeepSpace VR – 2020
“DeepSpace is a VR bullet hell where your hand is the character.
Move the spaceship with your hand and dodge the incoming attacks to get to the next wave!”
Technical Game Designer – Tools, Level
Noteworthy Achievements:
– Designing Level Design tool for wave based game
– Design balanced enemies and encounters
– VR interaction design that improved motion in players
Time Enigma – 2020
“Time Enigma is a mobile game about investigating how your cat hurt itself, so you can change the past and prevent it.
Your cat managed to hurt itself in every room of your apartment, and in a different way each time. Follow it, investigate, and solve its many injuries.”
Technical Game Designer – System Design, Sound Design
Noteworthy Achievements:
– 3C’s, specifically movement around a 3D object with touch input.
– Interaction System that communicates clearly on a small screen.
– Defining Puzzle Game concept and design to positive reviews
– Sound Design. All of the sounds in this game.
Reception:
After 2 months on the Play Store Time Enigma got 100+ downloads and got 18 reviews which were all 5 stars.
About me
Hey, I’m Sem.
I’m a game designer more focused on the technical side of things.
I’ve always been a curious kid, and I’ve always loved gaming, and now I’m lucky enough to be able to combine the two of those into a field that I love.
I love prototyping and experimenting with all kinds of tricks and tools, making me a jack of all trades and master of some.
My passion lies in both the mechanical and the human brain, and the conversation between them. I love picking both of these brains and coming up with interesting solutions to the problems they cause.
Outside of gaming I enjoy watching F1, putting new outfits together even though I’m colorblind, and learning more about topics like neurology and neural networks.
I also love listening to music and discovering new artists. I think you get to know a person best through their taste in music, so I invite you to snoop around this playlist with my favourite artists as of right now!
Feel free to reach out to me about whatever! I’m always interested in meeting new people!
Skills
Engines
- Unreal Engine 5
- Unreal Engine 4
- Godot
- Unity
Game Development
- System Design
- Technical Design
- Optimization
- Rapid Prototyping
- Networking
- Player Psychology
- UX Design
Languages
- C++
- C#
- Unreal Engine Blueprints
- Python
- JavaScript
- Visual Basic
- GDScript
Tools
- Atlassian Suite
- Perforce
- GitHub
- Microsoft Office Suite
- Google Suite
- Adobe Creative Cloud
Professional
- Collaboration
- Communiciation
- Problem-Solving
- Agile Workflow